

The other city is all industrial (although I'm going to create that into one major slum city with 100'000,s with tons of mixed clean + dirty industry. My other city is at around 150,000 (not shown here - its up in the north) and is based on a floodplain with many tributaries feeding into one major river.
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My other city is okay - and I can get that up to 800,000 probs (thats got even worse relief). Mitre Lake is also on poor relief, with a massive lake/river down the middle restricting building space. Cul-de-sacs, terrace housing, slums - natural and more productive and better than the grids (that produce higher densities) but are so boring. Especially if you have installed your simcity game to a custom directory the total of 'Directory\Sim City 4\Plugins\Aerospace Consortium\ACB-VLT Terminals & Jets Series 1\Etc.' can be too long to load properly. I think total natural cities instead of constant grid cities are crap - ive got 2 villages in there, as well as several (as americans say - traffic circles) roundabouts with subway stops in them. Done without any form of cheating - pure skill and class - Mitre Lakes is well on the way towards 900,000 (it changes roughly 40,000k every month going up to 800,000).
