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Fallout 3 special weapons
Fallout 3 special weapons










Critical chance multiplier: The multiplier applied to your character's critical hit chance. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. It refers to the accuracy of a ranged weapon. Spread: This is the Min Spread stat from the G.E.C.K. L- Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads. Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.

fallout 3 special weapons

For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. and shows the damage caused by a single click of the mouse/trigger.

fallout 3 special weapons

Damage: This information comes straight from the G.E.C.K.












Fallout 3 special weapons